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(+1)

It’s an interesting approach to taking care of your pet, I like that :) The assets you used are very pretty but the frog is SO SO SO STINKIN CUTE! >v< If you drew the frog, as I understood from your page, I would love to see the whole set drawn by you (ofc I understand you didn’t have time because jam, I am just imagining it would look cute and unique ^^)

Overall I think the game has good potential as the concept is interesting, just needs some more love and polishing after jam, if you want to explore this idea.

**Nitpicks/bugs: **

  • Hitbox of my character feels a bit wrong, as I often get hit when it’s not visually obvious (distance between me and the monster) and so I have to approach monsters slowly while holding attack to find that thin sweet spot where my attack will land, but I won’t get damage.

  • One time a monster spawn right where I stood when I started the wave and immediately game me a lot of damage. I feel like it should be avoided somehow, maybe even by giving 1-2 second invulnerability to MC as the wave starts?

  • Encountered a bug where after using defense button my character refused to get of that stance ever again:

  • I didn’t realize right away I need to click on items in my Pet info tab to give them to froggie ^^’ But that’s maybe me, you did say in description to give her items, but for some reason I thought me picking them up is enough XD

**Suggestions: **

  • The froggie friend seems to be just hopping around, would be nice if she participated or maybe we had to protect her too.

  • I could also jump with Space, which I found more comfortable for me, so you can add it as an option to controls (I just kinda used it on muscle memory and my brain wasn’t even surprised it worked even tho Space wasn’t in list of controls xD)

  • As MC has 2 diff attacks, it can get confusing when you expect one or the other; I feel like it’s better to diverge them to 2 different buttons. Maybe using just Space for Jump and S for one of two attacks.

Hopefully this helps <3

(+1)

Aww thank you for such a caring message, I can see you actually paid attention to the details and I appreciate the feedback so much ^^

Yes the frog art it shows in the book, initially I wanted to have a variety of colors that the player could chose from but time was a fair enemy, we fought bravely and in the end had to compromise certain mechanics that I had in mind, unfortunately~

The annoying stuck in shield animation is already fixed on my local version (the I'll upload after the jam's over), I'm sorry that I didn't catch that in time. The monsters hitbox is probably because their hitbox doesn't immediately disappear when you hit them, I'm glad to let you know that's also already fixed. Lastly, I wanted to make the player jump to the middle platform when you press the "start wave" button but couldn't figure out how to make that work in time, I'll figure it out and make sure to implement (: 

I'll keep the Space within the available controls, it was the initial jump key anyway and people seems to like it, I wasn't aware that Space was such a popular key ^^'

And I'm not sure how much of all the improvement suggestions I'll apply, since this was my first project in Godot I'd like to keep a reference of how much I was able to do so I can compare at a later stage if it makes sense, but I'll at least make sure everything works bug free!

Again, thank you so much for playing!