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Yyyyyeah, it’s not Construct’s fault, it’s mine :D I used a despicable but quick to implement method for item spawning, essentially covering the whole level with invisible “spawner tiles” at the start of the level. Every time I want to spawn an item I pick a random tile that is not overlapping other stuff (eg. trees, the vehicle, another item) within a certain distance from the player. I’m gonna go with another approach post-jam.