Thank you for the comments & suggestions everyone, I appreciate y’all.
I’ve updated a game since the jam, addressed most issues and hopefully improved the gameplay too, if anyone wants to check it out :)
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 3.600 | 3.600 |
Theme Interpretation | #6 | 4.133 | 4.133 |
Gameplay | #12 | 2.933 | 2.933 |
Audio | #15 | 1.667 | 1.667 |
Overall | #15 | 2.867 | 2.867 |
Graphics | #18 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Great job for 8 hours, Fodi! The creature is adorable. The main mechanic idea is fun, however, the direction controls feel a bit clunky on keyboard (which I guess is somewhat unavoidable with third-person rotational movement). I also accidentally restarted several times ;_;
I have a comment on the bars, something which I saw in other entries as well: it is a bit confusing to have some needs with bars that go up and some that go down. The bars going in the red helps... somewhat, but I still think it is best with these things to have the full bar mean positive and empty mean negative.
Other than that, I immediately thought this could turn into a really fun game about Christmas toy delivery!
Awesome work <3
Congrats on your jam game. Really creative game idea and theme interpretation. The movement of the truck feels so smooth. The 3D truck and world looks cool, the ripped gotchi made me laugh. Time to deliver stuff is relatively short, but I managed keep my gotchi 4 minutes alive, don't know how good this is, but I'm proud. Nice idea that you can collect anti items, harming your gotchi. Trees and items outside the square world don't look too good,
Nonetheless, very fun to play arcardy game you made.
Btw. I wonder why construct uses nearly 3000 objects for that small scene, but who knows. XD
Yyyyyeah, it’s not Construct’s fault, it’s mine :D I used a despicable but quick to implement method for item spawning, essentially covering the whole level with invisible “spawner tiles” at the start of the level. Every time I want to spawn an item I pick a random tile that is not overlapping other stuff (eg. trees, the vehicle, another item) within a certain distance from the player. I’m gonna go with another approach post-jam.
For 8 hours of work this is amazing, it’s fun to play and controls are smooth. Just 2 things don’t make the experience perfect:
Overall nice work!
Thanks for trying the game, Samuele! And also for the suggestions, I’m going to try to fix those issues. I’m thinking about making the trailers longer, and maybe slowing down the truck and limiting its max speed while any of the vehicle is over the drop-off point, so it’s easier to time the drops… although a few fellow participants suggesting automatic drops… I’m gonna have to prototype both, I guess… :D
Driving the Snaketruck is incredibly satisfying, intresting to integrate snake-like mechanics with tamagotchi, and you did this in 8 hours? that's remarkable! great job!
Shame on me for rating and not leaving a comment.
This is very very impressive in the amount of time you had available to pull it off, so first of all, congrats on this amazing participation!
I wouldn't in a million years thought of implementing a snake-like game in a Tamagotchi theme, so kudos on the innovation side. The controls also took a minute to settle in but once I figured them out, I found myself having lot's of fun driving around.
It does seem like the player is punished for trying to explore further, did a couple trips to the edge of the map only to find myself come back empty-handed, but I'm sure this is nothing you won't be able to fix on the next version if you decide to work on it a bit more.
All in all, I'm impressed! Nice work!
A cool version of snake. I really like how you've implemented this snake-ish game with theme. The game runs smoothly, and the truck is very controllable, though I miss AZERTY support (but who uses AZERTY anyway, oh, wait).
I do feel like the spawn rate of items is too low. Either that, or having a mini-map would work well too!
Well Done Fodi!
Dang, I feel bad about the AZERTY thing, I’m gonna look into how proper devs solve this (arrow keys as alternative maybe..?). The Hungarian keyboard layout is also quite different from UK/US ones (it’s QWERTZ instead of QWERTY) and I have big trouble with some games which have X and Y as action buttons, as these are quite far on a Hungarian keyboard, so I can empathize. Post jam update is at the very least going to add arrow key support, maybe IJKL too.
Somehow I feel as if I am playing a Snake game when driving the truck, in a satisfying way, which makes me want to enjoy the game for longer, but there are a few things (some mentioned on stream):
maybe make stats go down lower?
movement feels confusing
up the spawn of items
change the button for restart or for delivery
if it’s possible, would be cool to slow down a bit on the yellow spot
In general, I did several tries but encountered game over for many reasons but quite quick (or restarted on accident while delivering the goods)
It did become a bit easier once I got a hang of the movement a bit more, but for example on one run I just didn’t encounter ANYTHING before hitting game over :(
Overall - the idea is super cool and I feel like this game has lots of potential!! Would be great to see an updated and more polished version <3
Thanks for trying my game & also for the great feedback, Kanity! I’m going to fix up and re-balance the game next week (definitely up the spawns and slow down the bars too - at least in early game), and you are very right about restart/delivery button thing too, Togis also ran into that one too… 😬 sorry about that.
You can actually slow down anytime by pressing S or the left button/trigger on your gamepad, but I think I’ll need to communicate that more clearly.
I would not believe you did this in 8 hours except for the fact that I watched you do it.
Amazing job. The simple gameplay loop kept me hooked and I was still finding ways to get better every run.
With such an arcady game it was definitely rough that there was no DING when collection the resources. Would love to see a little post jam update for that extra bit of polish.
Resource spawning felt a little too punishing specifically when rolling a bad item which you then decide not to pick up. It gets you into this weird state where you just have to wait until the next resource spawn.
Amazing work fodmeister, another certified jam banger.
Thank you for the kind words (and also for the moral support during development), I appreciate it a lot :)
Mistakes were made (stemming from procrastination and over-scoping - who ever heard of those excuses, right? :D), the missing audio and the current state of balance bugs me too, so I’m 100% going to do a post-jam version, probably next week (just after I submit our monthly jam game :D).
10/10 killed my pal by giving him knives to play with
The controls were easy to pick up on, and the rules were intuitive. I think the two biggest suggests I would make are to make things automatically deliver when they're over the drop-off, and do also normalized the bars so that low is bad and high is good for all of them. But overall it is a simple yet fun concept! Lots of nice little touches like how your pet changes its look based on the stats.
Thanks for the feedback Wheffle, much appreciated.
Bernardo of 2NN also suggested automatic delivery while I was working on the game, so you might be onto something, I’m definitely going to consider it. You are 100% right about the bars, I did not think that through in the rush :)
And nice job on noticing the changes on the character, it’s not very obvious especially because you don’t see them all the time. I’ll probably have to do something about that too.
It's a fun little experience! Getting used to the truck's controls was initially a challenge, but once I got the hang of it, I had a lot of fun driving around this space. I enjoyed having some control over when I gave my Tamagotchi the items I had on the trailers. I was able to avoid picking up the dangerous items, but I worry that having a knife in a trailer and not giving it to your pet by accident would be quite difficult. A place to throw away items would be nice addition
The meters have a bit of a readability problem. Two of the meters go down over time, while the other two go up over time. Since they are coloured the same and are in the same place, there's no real indication that the two sets behave differently.
Also, I found myself either with many options to pick up, or nothing to pick up at all, without much in between. The lack of pick ups made it difficult to keep the Tamagotchi alive for longer than a few minutes.
Overall, a very fun way to spend a few minutes!
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