Oh! Thank you! This help me alot with my project. There is sugestion I would like to recomend for incoming updates, if possible.
I would like to use variable number on the cards, here in one of the in your sample cards:
Gain \c[3]30 HP\c[0] and Clear Neg Effects for One Ally. \c[5]Exile\c[0] this.
I would like that 30 that is written there, would be the result of the skill formal, an example woul be: 30 + a.mat(10)
The final result showing in the card would be
Gain \c[3]Formala Result (40) HP\c[0] and Clear Neg Effects for One Ally. \c[5]Exile\c[0] this.
I not going to use complex formulas like involving target HP, or stats, but I would love to use my character stats on the cards and are reflected there on the card. Is there is already a way to do this?
For what I have been told, i can be done using Variables to store the character Stats, and another one to do the math.
Gain \c[3] \v[X] HP\c[0] and Clear Neg Effects for One Ally. \c[5]Exile\c[0] this.
This aint gonna work for something like "Strike" a basic card every character have has a starting card.
One last question! If a character has Deck restriction on types, but a Card has multiple types, like: the Character can use Fire and Earth, but the Card is Fire, Earth, and Ice Type. Can that caracter still include that card on the deck?
I guess I could test it, but this game is my "second project" my main project is a book, and still on the phase planing "cards" and character before jumping in to program that.
Thank you for your time. I'll continue watching over you :)