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(+1)

Just saw the other day that this was up, so now I've played through it. Here's my notes. First, the lone typo I spotted: in the pre-fight between Helen and the Pixie, you write "her eyes aren't as usual" rather than "as useful". Second, a bug: when I picked up the super evil knife, it went into the key items rather than weapons pocket, and then when I returned to Jaycie it had vanished. There wasn't any text about like, the other knives ganging up on it, so I assume that's not intended behavior.

The big critique I have is just that, while a boss rush with light puzzling is fun, it doesn't give you much opportunity to experiment with Helen or Jaycie's kits before you need to apply it. Some abilities do and some do not mention what dice they roll, and the evil knives didn't tell me how much damage they did either, and while I never did lose a fight I think some replenishing encounters to test things out on would have been nice. (Also, I like attrition being a challenge, and with the medikits it wasn't, though I fully admit that's a me preference and it worked fine without.) I'd have liked a bit more on Amy's deal, but that may well have dragged, and I would also have liked the last thing that happens to her to be a choice but I'm not really losing sleep over it.

Okay, that's all the negative I've got. Positive: I love these girls. Helen and Jaycie are good, and Darla is very relatable for me in particular, though I'm not as hung as her. They were fun to play in combat and to read their thoughts in exploring, and the narrative stutter makes me smile when that happens. Your writing is still real good, really evocative, and I liked that the girls were emotionally intelligent enough to know what's best but still emotional enough to feel things and get a bit caught up in them. The accessibility options were greatly appreciated too, as were the content filters. And, of course, I would have liked more, but it was great as is.

That's all I got. Hope you're doing well.

Deleted 25 days ago

Thank you so much for your detailed thoughts!
- Typo; found and fixed. Thank you!
- Bug regarding the Incredible Evil Knife: Uh!... I have literally no idea how that could have happened. I just went back and checked, and the code is set up correctly, and when I picked it up it went into Subweapons as expected. Are you sure you checked the Subweapons section, not the Weapons section? I'm trying to think of how this could have happened, but nothing logical is springing to mind. Both girls get one gear upgrade of each type each, though they need to swap the weapons using the dumbwaiter.

- I agree with the critiques! They more or less all stem from the time limit I put myself under to create the game, the 30 day challenge - save for Helen and Jaycie's kits and the time you have to figure them out. I think the issue there is that there's two of 'em! Sharing the spotlight made it pretty tricky to figure out balance and progression for the pair, and they also had to share my limited time budget for inventory and gear creations. If I made this same length of game but with just one protagonist, I think I would've had a far easier time balancing them out from start to finish. I also didn't have time to balance the game nearly as well as I would have liked, so the original slow march of attrition idea became, as you say, a bossrush with each fight balanced around you being at 100%. I will say that while this was a compromise, a lot of people have been more favourable on it than they were on MERCANOID's approach, so it leaves me pretty torn. ^^;
- I'm going to be reworking some combat things further in 1.1, including an overhaul of the status effects system to make it less generic and more interactive.

- Thank you for the positives. ^^