Just saw the other day that this was up, so now I've played through it. Here's my notes. First, the lone typo I spotted: in the pre-fight between Helen and the Pixie, you write "her eyes aren't as usual" rather than "as useful". Second, a bug: when I picked up the super evil knife, it went into the key items rather than weapons pocket, and then when I returned to Jaycie it had vanished. There wasn't any text about like, the other knives ganging up on it, so I assume that's not intended behavior.
The big critique I have is just that, while a boss rush with light puzzling is fun, it doesn't give you much opportunity to experiment with Helen or Jaycie's kits before you need to apply it. Some abilities do and some do not mention what dice they roll, and the evil knives didn't tell me how much damage they did either, and while I never did lose a fight I think some replenishing encounters to test things out on would have been nice. (Also, I like attrition being a challenge, and with the medikits it wasn't, though I fully admit that's a me preference and it worked fine without.) I'd have liked a bit more on Amy's deal, but that may well have dragged, and I would also have liked the last thing that happens to her to be a choice but I'm not really losing sleep over it.
Okay, that's all the negative I've got. Positive: I love these girls. Helen and Jaycie are good, and Darla is very relatable for me in particular, though I'm not as hung as her. They were fun to play in combat and to read their thoughts in exploring, and the narrative stutter makes me smile when that happens. Your writing is still real good, really evocative, and I liked that the girls were emotionally intelligent enough to know what's best but still emotional enough to feel things and get a bit caught up in them. The accessibility options were greatly appreciated too, as were the content filters. And, of course, I would have liked more, but it was great as is.
That's all I got. Hope you're doing well.