Thank you so much for your detailed thoughts!
- Typo; found and fixed. Thank you!
- Bug regarding the Incredible Evil Knife: Uh!... I have literally no idea how that could have happened. I just went back and checked, and the code is set up correctly, and when I picked it up it went into Subweapons as expected. Are you sure you checked the Subweapons section, not the Weapons section? I'm trying to think of how this could have happened, but nothing logical is springing to mind. Both girls get one gear upgrade of each type each, though they need to swap the weapons using the dumbwaiter.
- I agree with the critiques! They more or less all stem from the time limit I put myself under to create the game, the 30 day challenge - save for Helen and Jaycie's kits and the time you have to figure them out. I think the issue there is that there's two of 'em! Sharing the spotlight made it pretty tricky to figure out balance and progression for the pair, and they also had to share my limited time budget for inventory and gear creations. If I made this same length of game but with just one protagonist, I think I would've had a far easier time balancing them out from start to finish. I also didn't have time to balance the game nearly as well as I would have liked, so the original slow march of attrition idea became, as you say, a bossrush with each fight balanced around you being at 100%. I will say that while this was a compromise, a lot of people have been more favourable on it than they were on MERCANOID's approach, so it leaves me pretty torn. ^^;
- I'm going to be reworking some combat things further in 1.1, including an overhaul of the status effects system to make it less generic and more interactive.
- Thank you for the positives. ^^