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Definitely enjoyed the game and think it has some nice potential. I did have a couple suggestions.

One thing I noticed was that it was a little difficult tracking down the people I had taken writing requests from once I'd finished them. It might be a good idea to look into some sort of direction system to show where a selected quest giver is. 

Another thing I noticed was the chat minigames often became quite difficult. Not sure if I'm just bad at the game or not but it was a little hard to understand what some of the colored chat selections meant, and I often found myself with a very high loneliness meter due to my inability to navigate the chat and minigames well. 

I also did struggle to keep the mood meter in the positive for while, though I felt like I did get a little bit of a hang of things by keeping ebony out of sight whenever she inflated. Still, might be nice to add an "into it" option so you can choose whether she gets embarrassed while seen inflated in public. Not sure if that goes against her character or not, but something to consider nonetheless.

One major thing I wanted to bring up was motion sickness. I don't really get motion sick often, but for some reason I started to feel unwell as I played the game. Not sure if it was all the lines on the buildings messing with my vision as the camera went past them or the often jittery and sudden camera movements, but its definitely something I would look into.

Then lastly, a little fun addition since I've seen your latest animations, but it might be fun to add a fart option for anyone like myself that enjoys bloated ladies getting gassy.

Keep up the good work, looking forward to seeing where this goes!

(+2)

I'm really sorry for the late reply!!  It's been a bit of a hectic week for me >.<;

I'm very happy to hear you've enjoyed the game so far and see potential in it!

I've already noted down some ideas to improve the navigation back to the original paper giver (mainly thinking of being able to select a finished paper to get an arrow pointing to them), so that's definitely on the way!

I've also had people tell me how unclear the chat minigames are after having been away from the game for a while, so I definitely am looking into making more/better prompts for them to make it more obvious what to do/a smoother experience in general.  I will look into trying to make the meaning of the colors of the chat options more clear as well!

I am looking into making the mood depletion a bit more fair by changing how it happens (most likely a fixed amount per bystander that applies if you stay in their vision for too long).  I don't think I'll be adding an into it option, since that does take away from the story I want to tell ^^:

Ohh dear, I'll definitely look into what I can do about the camera's jerkiness if that's potentially causing motion sickness! >.<;

Oh yeah, I definitely have been wanting to add toggleable farting into the game, just hadn't had the opportunity to do it properly yet (but hopefully I should fairly soon!) lol

Thank you for the feedback!!  I hopefully will be able to put it into practice well enough 🙏