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(+1)

First off, the game is amazing and I am looking forward to more. That said I wanted to throw out some quality of life suggestions:

Thoughts about food:

  1.  I feel that food should be limited to what you harvest in the dungeon or outside house. so if you kill three birds, then you have three drumsticks, and not an infinite number. This could give a more compelling reason to have to go into the dungeon.
  2. If food items are limited, then recipes could be linked to specific scenes or bonuses. These could be bonuses the next day while fighting, or bonuses for extra time at night.
  3. There should be a set basic meal item such as rice that can be provided in unlimited number that provides no bonuses so you can cook something even when unsuccessful in dungeon.

Thoughts about saving and exiting game:

  1. I should be able to save during any scene or when out in the open world and not have to wait for evening to talk to sister and then select the option.

Thoughts about leveling up.

  1. I like the new mobs in the dungeon, it would be nice if I grew slowly in life and damage as I grinded more mobs. 

Thoughts about gacha and vending machine

1. could we make these so they don't take damage, or so I can interact with them without swinging my sword?

Thoughts about debuffs

1. debuffs should be time limited. I ended up with paralyze while in the water with no enemies near enough to do damage, and had to close down the game through closing the window.

Thank you for all of your hard work!

(+2)

Currently, not all methods of obtaining ingredients have been implemented, so I made ingredients non-consumable to prevent players from getting stuck during the dinner segment. I plan to complete this gameplay feature in version 0.6.

As for saving, you can save your progress at the bonfire. The number of monsters and difficulty scaling will be increased in future updates.

The infinite duration of debuffs is a bug, and it should already be fixed in the latest version.