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(+2)

Currently, not all methods of obtaining ingredients have been implemented, so I made ingredients non-consumable to prevent players from getting stuck during the dinner segment. I plan to complete this gameplay feature in version 0.6.

As for saving, you can save your progress at the bonfire. The number of monsters and difficulty scaling will be increased in future updates.

The infinite duration of debuffs is a bug, and it should already be fixed in the latest version.