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Update: Turns out I have to reach level 5 for all 3 characters in my party to meet the criteria. 

Suggestion: Make the daylight go down gradually as the characters level up. So every level would make the sun go down slowly. And maybe have the captain say something about that so we get the hint (I can be quite dumb at times).

There is more minor things, like items not being obvious like the sword that we need to get. It blends rather well in the environment, so it's not obvious to pick it up. It could be seen as a prop like the armor that hangs around at the beginning of the game, giving a false impression. Areas that could be entry ways aren't always obvious either, I end having to check every corner to see if it does something - and some may not like that aspect of exploring every nook and cranny.

I think I understand how this game works now though, it's just very confusing at the start.

oh yeah! Considering near the end I learned how to check for player levels instead of moves I could have the game give a small update on a quest per level to help feel like you’re completing a quest!

I could have Morrigan give you hints where to find the items too in the beginning, and make it easier to click on the sword too since some folks might not know you can walk around the blacksmiths counter.

But yes, it seems like it’s very important to clarify that the fish must be clicked on by your mouse to cast the line, since you’re not the first person to be confused by it and likely not the last.