Alright, I lied, ONE more comment. Probably. >_>
Just a couple quick notes / questions about the inn and the future of the room building.
The inn looks amazing at night, with all the candles lit in occupied rooms. At least the rooms I can fit a candle into. My inn currently sports 26 short-term rooms, and 25 of them are occupied at the moment (with 22 of them having candles of some variety). Overall I'm really enjoying expanding my inn, and I LOVE the green spaces I've created with the outside decorations. Little gardens, sitting areas, fountain appreciation zones, and trees perfect for reading a book while leaning against.
I do wish I could provide more ready access to the outdoor areas. I know it's entirely cosmetic, but it bothers me that I can't put any doors to actually go out into my gardens. A decorative door to place on a wall for theoretical access would be appreciated. Doesn't need to provide Desirability or anything, I just want it to look pretty.
I wish we could place wall decorations on the outside of rooms, not just hallway walls. Bare hallway space is at a premium in my inn, and any hallway wall is constantly in danger of being knocked out in favor of another room. Makes it really difficult to mount animal heads or other decorations inside my inn. Pianos, benches, imitation knight armor, those things can (and do) all eagerly sit on the floor outside the rooms, but the wall decorations are hard to work in. Not sure if this is a limitation of the Unity engine or just a game design choice.
Room capacity seems incredibly tight. I can fit in the Wooden Set or Painted Set, and then... maybe a candle? I can freestyle furniture without going for the set bonus as well, sure, but capacity runs out SO fast. Thanks to the Basic, Wooden, and Painted sets, I have three distinct sections of rooms, catering to Stylish, Culture, and Cozy needs, but it's so hard to truly specialize. I've tried to create a luxury-focused room and a nature-focused room, but even though we've gotten some really nice Luxury furniture added in, without a set bonus for it the results are mediocre. And I still can't fit all that much in, being forced to leave out several really nice luxury items. We need new furniture sets focused on Luxury and Nature to help with that, but room capacity would still remain a significant issue.
Will the future bring larger rooms with higher furniture capacity? I don't mind waiting for the next inn level, whenever that gets released (2027? :P ). But with these rooms so limited, it's hard to be creative. A larger room option would be a welcome addition, even if the base cost is much higher.
Will we be seeing the addition of a second floor? I know there is a lot of ground to still unlock for more rooms and decorations, but having a second floor to the short-stay area would greatly expand our options. Could even limit things to specific floors, such as theoretical larger rooms only being available on the second floor, or specific Unique Rooms only able to be constructed on the second floor, or even underground. I know I'm asking for a lot, but I love building and customizing my inn. Not as much as I love the ladies, but... not... not that far off. <_<
Would decorations (outside of rooms) be able to boost more than just desirability? Could we have Cozy-boosting decorations or Luxury-boosting decorations or Nature-boosting decorations? Not every decoration out there, of course, but maybe some of them could boost a design style within their radius in addition to base Desirability? I really want to have areas of my inn be hyper focused on specific design styles, but that's very limited with our current furniture options and capacity.
Should Desirability provided to a room possibly be limited by the number of identical items? If I surround a room with 20 Goddess Statues that... really shouldn't be 20 times as desirable as a room with one Goddess Statue outside. I have not tested what limits there may already be in place, but I do know that I have rooms gaining desirability from multiple copies of the same tree, statue, shrub, and piano. I just feel like that should be limited. Maybe full bonus from the first one in range, half bonus from a second one in range, and after that there isn't any further increase? I don't know, that might be overkill, but I was thinking about this while expanding earlier.
Of course, since each short-term guest has a cap to how much they can pay, I suppose Desirability limitations like that aren't truly necessary. :/
Oh, and, uhh... just a side-effect of me expanding too much, probably, but... I'm going to need another housekeeper soon. >_< It's not every day, but there are times when Vera and Jay both spend the whole day cleaning rooms, and can still barely keep up.