Thanks! Glad you liked the design!
Yea I think the monster controls got a little hairy and we didn't manage to tame it in time. We originally started trying to make something QWOP like to make the monster feel heavy and unbalanced like Frankenstein is in the movies. So we worked out the momentum system. Unfortunately there are a lot of hidden variables tied to certain limbs. Slower legs allow more momentum in the direction they are on, faster legs have less, some arms swing more slowly allowing more travel per swing, some are faster which causes less. I couldn't figure out an easy way to explain/convey all that information so it ended up kind of hidden. And one of the first legs people find- the Ahab leg is slow and therefore has massive momentum in that direction. Also if you hold instead of tapping the O/P buttons it speeds you up 2x but adds 4x momentum which is not super obvious in the game I feel. Overall I feel like it got a little too complicated and we didn't manage to wrangle it/present it clearly before the month was up.