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Hey hey thank you for the catches! Should all be sorted out come update 16.

And will have a peek at the pathing there as well. Initial thought is that i generally don't want to force people into a certain path, so that's probably why you can still decide against using the booze on the second go. But I'll have to double check to be sure. Hard to really recall every permutation off of the top of my head.

And yeh, if the player can choose then i do want to have some choices that are just out there if someone really wants to go that route. Though yeah, usually preeeeetty well telegraphed since i don't like having some innocuous choice end up suddenly have some character get super mad at you.
But having the option i think is still valuable and fun in a way. :D

(+1)

Haha, I wasn't complaining about having the options. I do personally feel bad going for some of them because they are just... wow.

But on the other hand, I just can't leave a stone unturned here. I can't deny the curiosity that begs me to look at the obviously wrong answer. I was honestly shocked by the blackmail option and the fact that it didn't get us literally thrown overboard or held in a solitary confinement or something. They are a neat little addition even if you know that nothing good is going to come of going for them.

damn, you can blackmail arthur?? how??

Spoilers












Any route where you know Sam's a woman who is crossdressing to be able to work on the seas should theoretically let you be able to blackmail Arthur with that info into letting you stay.

(-1)

Spoiler 











Oh damn that never crossed my mind, I couldn't do that to Sam, I always choose her route, but good to know </3