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(3 edits)

Game is very fun to play around with in chat. The energy system is a bit unbalanced since both training and races use energy meaning that if somebody is training, they will have a major disadvantage in the next race. Stat distribution as well currently means that someone who has never trained is never going to beat people who have trained any amount since the first 10-20 training rounds mean a ton in terms of overall performance. UX wise telling the player the current stat amount after its effect (by things like playing) would probably help a bunch so they dont need to check their blobs stats to see if they maxed that stat out.

Best way ive found to minimize chat spam is to relegate some portions to a supporting site that has the info from the game. e.g. in my slime system I have slime inventories for each person on the site so they can check that without needing to spam chat and chat only has the catching portion. For badcops fishing, the inventories were also on a site and now the catching is also on the supporting site (only active while a stream is running) with the stream only having the visuals on screen of people catching

A lot of stats are pretty much the same thing and have nothing unique about them apart from just being different redeems. Adding some way to make them differentiated would probably make it feel a lot better as well.