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I loved the polish and effort put into this game, but the gameplay seemed a bit difficult. Its tough to understand the perspective of new players from the developers point of view, so let me provide some feedback as a new player. The throwing mechanic was maybe a bit too complex, with you being able to throw the object with physics, although that was a nice touch. I would have been easier for players to understand and learn if the could just throw left and right (and up and down if need be). The fact that the player doesnt take the toy with them from room to room is frustrating and the pick up radius for the toy is probably too close. The enemies can see you when youre above them (i assume you used a radius) which seems unnatural and unfair. Apart from that everything was great: the polish in scene transitions, enemy ai movement (seemed very human like), the UI, and the audio (which I loved), and the awesome pixel art paired with cool lighting! When i used the web version and windows version with controller though, it didnt spawn me into the next scene after the beginning cutscene. I was just falling in the void, but when i restarted and tried again with keyboard it worked fine. Idk what happened there. Anyways, I had a good time playing your game, well done.

Please check out my game as well and give some feedback :)

Thanks for such detailed feedback. I think as developers we all spend a lot of time in our games and that makes it easy for us and I guess we want to give an interesting challenge to players but they don’t have the same experience as us. There was a similar thread on discord and I think that’s a good learning to take home. I played your game and I bet my experience was very different from yours.