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Hi Aleksandr,

Welcome to the jam.

Garry is a great person to talk to about this subject. Until Garry comes to the rescue, do check out this link (Computer Adventures:The Secret Art by Gil Williamson). This is a transcript of a book that discusses adventure design. You can buy the book here.

This is also an interesting article to read when thinking about puzzles and player flow through the game.

Chris

Thanks!

I think you really need to first think about a scenario that involves finding items, then think about puzzles, then probably think about the geography required for the puzzles. Working backwards from the final objective works best for me personally, but different people have different approaches.