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Despite being an rpg, the format of my game is similar to a graphic novel, so in my case it is a matter of adding content, the question is how to know at what point content is missing?

Good question.

I'd say that for every serious scene that lasts over a few minutes, there should maybe be a portion of the game where a character tells a funny joke, or the game has a minigame that's based on getting the player to relax (fun card games, etc).

I actually feel a fairly good example of such a design choice in action - would be games like Final Fantasy VII or Mega Man Legends.