Yes, and also planning thinking that things can be good, fast or cheap, you can have two out of three, but it is very difficult to get all three together.
For example, if it's good and cheap, it's not fast.
"A lot of actors come to the big city and say, “I’m going to try my luck for a year, see if I can make it,” and I say, “I can save you a year of your time,” because then this isn’t for you, this takes a lifetime.
I started in 1979 doing extra work… and one time someone said to me, “Do you want to audition? Come in and do it right now,” and you have to be prepared.
I was a working actor, doing well, paying my bills, living a middle-class life, and then I got lucky when I was 40 and got a part in “Malcolm in the Middle,” and when I was 50, I got even luckier when I got the part of Walter White in "Breaking Bad."
Everything came when it was supposed to, and that’s the interesting thing about luck - it doesn’t fit your plans, it has its own plans."
- Bryan Cranston on the value of perseverance.
If you expect me to say something...
For what purpose? To demonstrate my intelligence?
We don't usually give advice because we're smart, but because we've been stupid.
Greetings, I don't have a discord server, do you think I should?
I don't have it for two reasons:
1.- my community is very quiet, no one publicly assumes to play my game (NSFW).
So I assume that discord would be empty all the time.
2.- I am afraid to take the risks.
My game has good intentions, but it's still ideologically sensitive, I'm afraid to expose myself to people who don't like it, and probably moderating the server could be a problem.
(the game does not encourage anything bad, but I understand that people who have not played it enough might misinterpret it).
In my game you can choose between 3 Classes and there is one that is like that, I can't guarantee that it will be to your liking, but there it is...
The strongest content can be ignored and it will not affect your progress...
PD: as I see that it fits quite well with what you are looking for (a lengthy rpg) I invite you to try the demo, and if you really like the game I can give you a key, just write me to 4.melinda.lovers@gmail.com
(let me know in this thread after you send the mail)
Let's be honest, the game already has more than 1,000 downloads, but its audience is still silent, it's obvious that not many people admit publicly that they play Melinda's Life, so I decided to create a mailbox for you to send me suggestions and bug reports privately.
Just send an email to: 4.melinda.lovers@gmail.com
I think it is generally easy to give the game a rhythm in the first levels, the real problem comes later, in the more advanced levels...
It is something difficult to test for the creator of the game, since you have done everything, you will not feel it in the same way as the player...
When I play my own game, I don't last more than 30 minutes, but because nothing surprises me...
I've been thinking about this topic for a long time, and I hope it will be a healthy discussion, I don't want it to become too politicized...
I have seen on the platform that some people use it and others do not.
(I'm referring to the old 9.99 trick).
Personally, I have always thought that not using it increases the buyer's trust, since you are not trying to trick their subconscious, and that makes at least the more "awake" buyers trust you more.
But on the other hand, my friends insist that I should use it....
What do you think?
I would like to hear from both buyers and sellers...
Greetings, I've been working on this game for 6 months (I haven't thought about anything else during all that time) and although the people to whom I have personally shown the game have really liked it, I feel that the response on the web is quite the opposite, sales have not gone as I expected, and I have received just little feedback, since the community is almost totally silent.
I would like to know what I should improve...
I've been thinking about lowering the price, but I'm not sure if the problem is the game, or the way I promote it.
The only thing that is clear to me is that I'm not one of those people who give up easily, especially with something that took so much work.
My analytics:
gross revenue: $15
views: 5719 / downloads: 824 / Collections: 24
Greetings, I'm looking for English speaking people (preferably American English), since it's not my first language and in my game I want to get out of the robotic English that the course and the translator taught me, it would be like a volunteer beta testing job, but only focused on the language (although if you want to contribute to the game is also welcome).
In short, I want the English of my game to look more natural, I just want to make one update focused on the language, and obviously as it is a nsfw game must be all adults.
My e-mail is: melinda.s.life.2424@gmail.com
Hello there... I am an illustrator from Chile, and now I decided to start in videogames...
I have a youtube channel too, but I don't want to mix it with my nsfw games, so I prefer not to say the name of the channel.
I have been working in secret for 6 months, except for my girlfriend, a few friends and family members who know something.
Since I like to dedicate myself to video games, I'm thinking of studying programming next year, I'm pretty old but it's never too late to learn.
I will start by defining what “Naïve” means.
That word refers to art that has no technique but looks beautiful anyway, it is generally characterized by the lack of technical training of the artist, naivety, simplicity.
In video games I would define it as something that was made with limited resources and knowledge, but still a masterpiece.
do you know of any game like that?
The suggestion of sexual scenes with adult babies has already been taken, although not exactly in the same way...
I also took the "nudism mode" one, we will see it in the final version and it won't require a trait, just Bob will ask for sex faster when your character is without clothes, but you won't be able to go out in the street like that.