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Not sure if it was intentional, but this had a good, slow build to it. I could hear something rattling around through the walls for a few floors, and it was pretty spooky when I saw something move out of the corner of my eye! Once the enemy position is known tho, it’s a little more tedious to deal with than spooky. Maybe there needs to be a way for it to respawn if you get too far away from it?

The frame rate was a little rough, but great job overall!