Good atmosphere and graphics/sound. One piece of advice: for a game jam game, you might want to make the build a little quicker. In this format, as people are attempting to try out a lot of peoples games, we can lose patience quickly and can start wondering "what's the point / punch-line of this game and how it fits into the theme". That said, as a stand-alone game, I bet this could be pretty cool. Nice job on making a very comprehensive game.
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GitHub repository URL
https://github.com/FunnyMonkeRadio/Automatonopobia
Game description
Descend a secret 1930s Labyrinth beneath a sewer, escape enemies and make sure you don't come up short for the elevator fare. (please judge nicely this is my first game!)
Theme interpretation
I'd already had the general idea, however when I'd taken a look at the theme and wildcards I'd decided to use the theme and small palette wildcard appropriately, the small palette definitely helped imo.
Wildcards used (optional)
Small Palette
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