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(1 edit)

Really interesting game. I feel like the 4 color palette was kind of a miss. It  was a cool shader but it kind of made my eyes hurt maybe if it had a diagetic reason or a little more variation. I like the aesthetic otherwise I think it just maybe needed some tuning.  The music was pretty nice very chill. The movement is fantastic. I love the ground zoom thing. The door thing is cool too, the whole thing has a vibe of kind of a metroidvania. I think the clues are a little too spread out.  I spent about an hour in it and found the launch codes and the satellite codes but needed to go across a long gap to  find the reactor codes and it just felt like my eyes were tired at that point. I feel like the game could use more advancement or guidance it felt like I was doing stuff but most of that stuff was hints that said 'not here' look somewhere else. That's not super compelling I think. I did like the finding pieces to get a ship launch but I didn't really get a story of why I was here or why the ship was here or what was going on. The assets on the map that isn't dead space are really nice. The fungal forest, the launch platform etc are all really cool.  I just felt like the whole thing needed slightly more tuning. I feel like you could tighten up the movement, improve the shader and add a little more action/advancement and have a killer game. It's got all the right parts they just didn't  quite click for me.

Thank you so much for the feedback! This is our first time ever doing anything like this so someone taking the time to provide such helpful and detailed feedback is so appreciated! We had to rush some things at the end, I think we tackled a project a bit too big for us to fully flesh out in a one-month time frame. We are probably going to continue working on this game after the jam ends, so we will implement your feedback then! I'm glad you saw some potential in the game, thank you again for leaving a comment!