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A jam submission

Forgotten FrontierView game page

Submitted by Jackson Sprague — 16 hours, 37 minutes before the deadline
Rated by 6 people so far
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Forgotten Frontier's itch.io page

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GitHub repository URL
https://github.com/JacksonSprague/GameRepository

Game description
After crash landing on a foreign alien planet, you must retrace the steps of ancient outlaws to ready their abandoned starship and escape!

Controls:
WSAD - Movement
Spacebar - Jump (hold for Jetpack)
F - Interact
P- Pause

​Credits​
Game by Ian Malick and Jackson Sprague
With help from Toby Sprague
Music by Elisha Voran

Theme interpretation
The entire game revolves around uncovering secrets. You learn the story of those who lived here before you as you progress through the game, finding clues to help you solve the puzzle of how to escape. We also added a secret movement ability you learn about later on.

Wildcards used (optional)

Small Palette

Limit your colors to 4

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

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Comments

Submitted

I liked it! :)

I especially enjoyed hanging out near the rocket with the music — it’s amazing and really adds to the atmosphere. At first, I thought the shader was cool and just needed some getting used to, but unfortunately, I couldn’t get used to it over time. 

Still, the overall impression is positive, the game is really good

Submitted

I really like the feel of this game. The world was cool, from the space ship to the fungal forest, and the energy plant. I liked the sound track too, and the movement felt quite nice and smooth, especially the jetpack bouncing. I did feel like the clues lead too often to dead ends, everytime I would find a clue, I'd get excited, only to get a message saying haha not here look somewhere else. It's fine in the beginning but I genuinely got lost so often that I stopped playing after an hour or 2. Posting a walkthrough would be nice so people (me included) can experience the full game without feeling stuck. Idk maybe it is just a skill issue.

I was hesitant about the the color palette in the beginning but it grew on me and I did find it visually appealing in the end. I loved how the colors would change as you got closer and closer to some objects. The artstyle as well in general is quite cool, especially the doors with eyes. The story I found engaging which is why I want to replay this game and actually finish it when I have the time to sink into it. 

Keep up the good work!

Submitted

I really like the writing in this game, the jet pack feels pretty nice too! I overall thought the world was cool, and the main gameplay reminded me of solving puzzles in Outer Wilds~ 

For some feedback: Some of the clues completely leading to dead ends didn't feel great, specifically one of the leads you pick up at the alignment tower saying to check the beams behind the rocket, just to point you back to the alignment tower. Personally I felt like the 4 color palette was a miss as well, but the shader was cool. I think if the colors were slightly more subdued it could have worked a little better but the lime green and blue really hurt the eyes after playing for a bit. All of the music tracks were produced well, but some sounded a little out of place for the game. There's a lot of great things here that could maybe just use a little more refinement to be excellent.

(1 edit)

This game is really good. I beat it in 40 minutes and wanted more of it. I think it would be a great thing to expand on and to add more to it. Some bad guys or hazards would help keep players focused and engaged because it takes a while to get around the map. Over all I think it's a lot of fun ad fits the theme nicely 

Submitted

A really nice and polished game, the four color palate is also nice and the cheat mode enabled is also nice

Developer

Thank you!

Submitted (1 edit)

Really interesting game. I feel like the 4 color palette was kind of a miss. It  was a cool shader but it kind of made my eyes hurt maybe if it had a diagetic reason or a little more variation. I like the aesthetic otherwise I think it just maybe needed some tuning.  The music was pretty nice very chill. The movement is fantastic. I love the ground zoom thing. The door thing is cool too, the whole thing has a vibe of kind of a metroidvania. I think the clues are a little too spread out.  I spent about an hour in it and found the launch codes and the satellite codes but needed to go across a long gap to  find the reactor codes and it just felt like my eyes were tired at that point. I feel like the game could use more advancement or guidance it felt like I was doing stuff but most of that stuff was hints that said 'not here' look somewhere else. That's not super compelling I think. I did like the finding pieces to get a ship launch but I didn't really get a story of why I was here or why the ship was here or what was going on. The assets on the map that isn't dead space are really nice. The fungal forest, the launch platform etc are all really cool.  I just felt like the whole thing needed slightly more tuning. I feel like you could tighten up the movement, improve the shader and add a little more action/advancement and have a killer game. It's got all the right parts they just didn't  quite click for me.

Developer

Thank you so much for the feedback! This is our first time ever doing anything like this so someone taking the time to provide such helpful and detailed feedback is so appreciated! We had to rush some things at the end, I think we tackled a project a bit too big for us to fully flesh out in a one-month time frame. We are probably going to continue working on this game after the jam ends, so we will implement your feedback then! I'm glad you saw some potential in the game, thank you again for leaving a comment!

Submitted

I tried playing the game (Windows version), but unfortunately it just crashes for me whenever I press the Start button (blank error window with "Fatal error", no additional info).

Is it just me or not? May be related to an outdated video driver (Adrenalin 21.30.24.05 vs Adrenalin 24.3.1+ that UE recommends), but that's not something I can change at the moment.

Developer

I'm sorry to hear that! We haven't been able to re-create the issue, and we have some friends who could download the Windows version without issue. It could be on your end, but this is our first time doing something like this so there's definitely a likelihood we did something wrong in the exporting process. Thank you for trying to play it and I'm sorry it didn't work!