Good day Myth. In this case script you have in one of your cards:
Eval var skillIDs = Myth.CGC.getIDsOfType("Rare"); var index = Math.floor(Math.random() * skillIDs.length); user.addCardToZone(skillIDs[index],"hand"); BattleManager._logWindow.addText("Added \c[6]" + $dataSkills[skillIDs[index]].name + "\c[0] to Hand.");
If a Skill have multiple types. All those types will between the brackets? Example:
Eval var skillIDs = Myth.CGC.getIDsOfType("Rare", "Fire"); var index = Math.floor(Math.random() * skillIDs.length); user.addCardToZone(skillIDs[index],"hand"); BattleManager._logWindow.addText("Added \c[6]" + $dataSkills[skillIDs[index]].name + "\c[0] to Hand.");
In this case I will be generating a Rare, Fire Skill to my hand. An I correct here?