I got a death-spiral from an unending barrage of "building is not serviced by a storehouse!"
I ended up building a new storehouse near the effected building each time this popped up, until I had waaaaaay too many storehouses, which didn't even stop that from happening.
Since it was my fisheries (and only my fisheries) complaining about this, it was the end of my city.
I have no idea why this happened. Even before the first notice, I had, on paper, enough storehouses, and all were efficiently placed.
One minor thing is that I would like to be able to place road-needing buildings without roads. This is how I think - I like to place buildings before the road network. It made for a lot of switching back and forth.
Fun game!