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(1 edit) (+1)

hahaha this is insanely challenging. I love how you slowly introduce new mechanics before pushing the difficulty up. I got to level 20 (skipped a few) before I gave up. I am not fit for this challenge :(. I do think that the timing on some of the trials is very tight. Trial 7 I just could not do to be honest, or trial 2 even. I would say that kind of difficulty is better suited for higher levels than the first 10. I love that you added the option to navigate levels! I loved also how on level 17 for example you made the bridge out of the background tiles but slightlyyy shifted. Nice level design in my opinion. I noticed that the level names also hint at how you're supposed to approach it and I like that a lot. Note sure how this game fits into the theme though. I definitely felt great after finishing some of these trials though hahaha, quite rewarding when you do complete one. 

Keep up the good work!

(1 edit) (+1)

It definitely more loosely fits the theme where some of the levels have secrets / unobvious ways to complete them but it's just what I thought of at the time :P I think I also intended for it to be more puzzley than it ended up being.

Thanks for the review and your experience, all that kind of stuff definitely helps me get better at making things just knowing what people like!