Good entry! I dare say that the missing cooldown on the dash wasn't intended (?), but it was fun until the FPS drops. I also encountered random FPS drops in the web version of my game (note I'm not using Godot), and I just dealt with it by drastically reducing the particle count for the web version only. It is what it is.
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Thank you very much!
It was indeed intended. As for the FPS, you made me realize that I was spawning particles from the entire goop instead of having the rect move with the player, which is probably why it was so laggy. It seems obvious now, but for some reason, during the jam, it didn't even cross my mind. :D haha