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I really like your writing style, it fits the world well and the first town feels like something out of an early 2000s CRPG (in a good way). 

I agree with Grubwall on most of their feedback, especially locking and hiding the mouse cursor, I got very distracted seeing it fly off my screen while playing. I also did not see the Lady in Red walk into the forest, so it took a little bit to find her. Something that may help folks visually find her is if the forest is a little darker, but a dim light (candle or magical flame) is in the distance. Alternatively, you could alter the textures to look like grass that's been walked over so there's a slightly less obvious visual cue, but still something.

You should keep working on this project, I'd be interested to see where the story goes!

Thank you so much! I'm still fairly new to game design, so feedback like this means the world to me. I hadn’t realized how distracting the cursor could be until it was pointed out, so it's definitely something I’ll address. Your ideas for helping players find the Lady in Red are a great help, and I’m grateful for the suggestions. While I’m not sure when I’ll return to developing this game, comments like yours really motivate me to dive back in as soon as I can.