Thank you so much for playing and for the feedback! I've actually never played Oblivion myself, but I'm familiar with it through videos and lots of lore reading, so that might have been a subconscious inspiration indeed. I'm glad you got to experience the Lady in Red sequence as I intended! But I agree it could be made easier to notice so that more players can catch it. Thanks again for playing it and sharing your thoughts!
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Thank you so much! I'm still fairly new to game design, so feedback like this means the world to me. I hadn’t realized how distracting the cursor could be until it was pointed out, so it's definitely something I’ll address. Your ideas for helping players find the Lady in Red are a great help, and I’m grateful for the suggestions. While I’m not sure when I’ll return to developing this game, comments like yours really motivate me to dive back in as soon as I can.
Hi, thanks for your kind words and great feedback.
I was unsure about the FOV too, and will try a broader perspective that feels less like you're viewing the world via a looking glass. My game tester/girlfriend also missed The Lady in Red on her first attempt, so you're probably right about fixing the view at her direction when she appears. As for teleportation, thanks so much for noticing it as I haven't while testing, will look into it.
I haven't been able to work on this project for a while due to life stuff, but your comment was quite encouraging, so thanks a bunch!
Hello Satfyro,
I’m sorry to hear about the rejections you’ve faced, but please know that it's a common experience in the gaming industry. Since you’re under 18, you’ve got plenty of time to continue developing your craft and gaining recognition. Starting so early will give you a great head start in the future! And keep in mind that a lot of the rejections you’ve faced might be because many projects require 18+ team members.
As someone nearly twice your age, I can’t promise the rejections will one day stop, especially in the entertainment industry, but keep building up your portfolio and searching for projects that are the right fit. Eventually, I’m sure you’ll land a role that matches your talents.
That being said, I’m not currently looking for a 3D artist for this jam project, and I may not need one at all. Please don’t take this as another rejection, my original post might not have been as clear as I hoped in explaning this, but I’m looking for a Game Designer with strong programming skills to work alongside me in Unity.
Best of luck in all your endeavors!
Hello,
I'm looking for a fellow game designer to join me in building a two people team to build something short but polished on Unity.
We can both take the mantle of Game Designer, I can handle some light C# scripting, level design, narrative design and composing if needed. I'm looking for someone more on the programming side who can handle more complex coding stuff, we can and probably should cooperate on the level design and can always discuss story and other elements.
I believe a two-person team if the most efficient in jams like this. We could get an additional 3D/2D artist or a sound designer/composer too if needed.
Hello, just wanted to ask a few things before the jam starts, I'd really appreciate if anyone with answers can reply to this post, thank you!
What kind of pixel art assets will there be on the Zombeez graphics package, what I'm asking is if it'll be assets meant for a sidescroller like the ones showcased on the jam page, or for a top-down game.
Another minor question, are we allowed to use other art assets? Our own or otherwise.
Aaand one final question, do we need to tick each and every core mechanic to be considered?