Played it through to the end. You captured the obliviion look and feel almost perfectly. I like the idea of low/no combat games and the style fits the kind of simplified conversation style well. The walking sounds were a little loud relative to the music and I'll echo what everyone else said, lock/hide the mouse and the FOV is way way too close in. I think the FOV might be good for conversations but for exploring it felt rough. I did see the lady in red which seems like a luck thing and chased her down. The bones of a really neat experience are here and it looks and sounds really good.
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GitHub repository URL
https://github.com/DenizKelesss/King-s-Courier
Game description
The King's Courier is a narrative-driven adventure game where you assume the role of the King’s courier, entrusted with delivering crucial messages across the realm of Falgarod.
As the royal courier, you must carefully choose your words when delivering the King's commands, for what you say can shape the fate of the land. Out there in the country, not everything is what it seems, and underneath the peace that binds the realm, there stirs a plot to overturn everything.
Theme interpretation
One of the main plot points is the existence of a secret society operating beneath the kingdom's reach.
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