Thanks a bunch we had a lot of fun with the notes. I agree about the buildings and noticed that and considered the same thing. I did like how when the building exploded it pushed you back a little. I think it would have been good to maybe make them super light with low friction and upped the original push force. That way they would still give you that pop feeling but then they could be easily brushed away. Or maybe drop the collider earlier after the original push. I do agree momentum is key in that part so there is probably a beter balance to be had.