I enjoyed all the references you managed to add to the game! I was genuinely surprised that the game had destructible environments, that's not something I'd expect to see in a game jam game. Nice work!
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Thanks! The destruction was really hard. We originally tried to do it as a Voroni shader we passed back to the game but that was painfully complex (and live calculating a break pattern on CPU was too slow). So we ended up using this fantastic https://github.com/mjholtzem/Unity-2D-Destruction set of scripts (which I forgot to cite, I just updated the game page with it, thanks!). It lets you precalculate every sprites break pattern which took a while with how many buildings we had (it wouldn't apply to prefabs) but made for a really fun effect. Unfortunately it spawned it as a mesh instead of a sprite and I didn't have the time to figure out how to get the light to acknowledge and apply to that which is why it's weirdly unlit. Also fun fact, the cultists also have the same script on them so their sprites also blow up along with the blood splatter.