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Yea it's unfortunately really biased towards web games especially for Godot which sometimes throws a security error when you load it on Windows. (I don't think yours did but I've gotten so used to clicking through and running anyway on it). You might throw up a web-build as long as you leave the other one so people can see you uploaded it on time or something. I don't really know. I couldn't get ours running on web because our particle effects were too aggressive haha.

It should have, because i am using pyinstaller (i use python and pygame) which has the known effect of agitating windows defender. Also believe me when i say i tried getting a web build working, pygbag (the only usable tool for pygame -> wasm) just refused to work.

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Oh I didn't even realize it wasn't Godot been playing too many games today. But yea yours threw no warning then. Honestly, getting a Python installer running is always impressive to me I've coded it for years and I still have no idea how to get an exe out of. I'm impressed yours runs so well.

Thank you so much, i was tempted to use godot but i am participating in this jam mostly as a competition against my friend (link to his submission : https://itch.io/jam/game-off-2024/rate/3148036) and he is using godot. The python exe thing is not hard once you know what to use but web build is still a major pain.