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A dark escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #171 | 3.062 | 3.750 |
Overall | #193 | 3.062 | 3.750 |
Gameplay | #200 | 2.858 | 3.500 |
Innovation | #227 | 2.654 | 3.250 |
Theme interpretation | #251 | 2.654 | 3.250 |
Graphics | #293 | 2.654 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://harish-rusum.itch.io/a-dark-escape
Game description
This is a game where the level design is "secret" and you can only see the level structure in a fixed radius around you
Theme interpretation
The whole game was built on the theme interpretation, the fact that the player cant see the entire level at one time influenced the creation of the whole game
Wildcards used (optional)
Speed Run
Make time the enemy
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Comments
The concept of having to jump on enemies to progress is really interesting — it adds a nice layer of challenge. The visuals and music perfectly match the style of this type of game. I do agree that a 'Restart' button was really missing; having to open the menu each time was a bit inconvenient. But that’s just a minor issue, and I’m sure you’ll fix it. Overall, the game is super stylish and challenging. Thank you!
Thank you for your kind words, sorry for seeing this comment so late
Great concept and excellent execution! I really enjoyed the puzzle element of jumping on enemy units. The music and visuals are very pleasant and perfectly suit this type of game. As a suggestion, I’d recommend adding a restart option via the "R" key, in addition to the menu, as it's a standard in similar games where quick retries are essential. Fantastic job!
I will do that in a patch, thank you so much for the feedback and rating the game
Nice, a clean fun platformer with a cool twist. I like the withholding of information. Makes for a fun little replay. Very forgiving platforming which for a game like this is essential so great job there. Level design was pretty on point I felt like most used the gimmick well and didn't punish with it. Music was good. Sound effect served well enough. Overall a really clean, well made game, good job.
Thank you so much, i was getting prettty scared no one was going to play it without a web build
Yea it's unfortunately really biased towards web games especially for Godot which sometimes throws a security error when you load it on Windows. (I don't think yours did but I've gotten so used to clicking through and running anyway on it). You might throw up a web-build as long as you leave the other one so people can see you uploaded it on time or something. I don't really know. I couldn't get ours running on web because our particle effects were too aggressive haha.
It should have, because i am using pyinstaller (i use python and pygame) which has the known effect of agitating windows defender. Also believe me when i say i tried getting a web build working, pygbag (the only usable tool for pygame -> wasm) just refused to work.
Oh I didn't even realize it wasn't Godot been playing too many games today. But yea yours threw no warning then. Honestly, getting a Python installer running is always impressive to me I've coded it for years and I still have no idea how to get an exe out of. I'm impressed yours runs so well.
Thank you so much, i was tempted to use godot but i am participating in this jam mostly as a competition against my friend (link to his submission : https://itch.io/jam/game-off-2024/rate/3148036) and he is using godot. The python exe thing is not hard once you know what to use but web build is still a major pain.
The sound effects were really lacking though, sorry about that, i just could not find good sfx in time and i just gave up
No worries about sound, I know that's the last thing, a lot of people don't even have sound. It can add a lot to a game but a well tuned game is better than a good sounding game that is borderline impossible I think.