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N(ice) game! I like a snappy momentum platformer, and the ice theme is a great fit. Not sure what I thought about some sections of the levels, like the zig-zag drop-down on the first level, or it's ending with the 2-high obstacle right before the finish (is there a way to clear it with one jump? Doing it with two seems difficult without slowing down). Even with a few attempts at some of them I'm not sure there was an intended fast/smooth route - admittedly a bit subjective, but my preference is maps/levels with designed flowy routes.

The tricks make a good addition to the mechanics, they were fun. Well done :)

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the idea of the tutorial level is to stop the player to see they can restart the level. Having a 2 jump step creates a pause for the player rather than skipping over it.  Alot of the first level as being the tutorial is showing the player the mechanics. Feel free to give it a try again to see the prompts as to the connection to the level design.