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(+1)

Hi Clayton thanks for your kind words! means a lot.
You know, I was thinking on expanding it, elaborating on each of the npc's quest seeds and objects, but then I realized that probably is better to leave it short and open-ended. More like a way to trigger stories rather than a defined setting. At least for now I have that impression.

I like that approach. I plan to deploy the NPCs like quest hooks that lead to other locations.