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(+1)

I'm a huge fan of the deck-building roguelike genre, and I really enjoyed playing this! The art style is clean and casual, which is just my kind of thing. The game rules are simple enough that I was able to learn them quickly, and I had a lot of fun trying to figure out how to do better to earn gold!

some opinions:

- I think it would be better if the cards themselves had a hover effect, and the UI showing the description of the card was closer to the card. (The first time I hovered over a card, nothing showed up on the card, so it was a little hard to realize that I could click on it).

- Is it intentional that the magnet can choose itself? It made me sad when I was looking for a way to skip the magnet's choice and pressed it, only to have it double itself energy and gold and then disappear.

Hi, thanks for your review!

1. Hover effect is great idea, i will definetely think about it. Right now description is on the top right corner, because i didn't want to overlap it with other cards or game elements. Mb i will show it quicker

2. It was intentional, because i didn't want players to "cheat" on magnet card (to double itself), but i see, that it might be frustrating, if your cards disappeared unintentionally, i will think about it