I completed the game. Clever idea!
I often found that player control didn't work as intended, and it would be nice if it improved.
Adaid
Creator of
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I'm a huge fan of the deck-building roguelike genre, and I really enjoyed playing this! The art style is clean and casual, which is just my kind of thing. The game rules are simple enough that I was able to learn them quickly, and I had a lot of fun trying to figure out how to do better to earn gold!
some opinions:
- I think it would be better if the cards themselves had a hover effect, and the UI showing the description of the card was closer to the card. (The first time I hovered over a card, nothing showed up on the card, so it was a little hard to realize that I could click on it).
- Is it intentional that the magnet can choose itself? It made me sad when I was looking for a way to skip the magnet's choice and pressed it, only to have it double itself energy and gold and then disappear.
Thanks for positivie feedback! I worked on a lot of details to deliver a good experience, including sfxs, animations, presentations, etc. I also put a lot of thought into the theme interpretation with game design, and I'm very happy that you noticed my hard work!
As I mentioned in the game description and in my other comment, I hid the big secrets of the story as an ARG in the GitHub repository. I think it was a good idea for theme interpretation and the game jam, but it's a little regrettable that this made the story unreachable for many people.
Actually, important part of story (backround and twist of story) is not in this game. It's outside the game. I feel a bit regretful that hiding the story too much might have made it difficult for many people to access... But I'm glad to hear that you enjoyed our game!! ☺️
Hint about story and secrets if you want:
(SPOILER ALERT: If you don't want to see it, skip this!)
To give you a more specific hint, secrets are hidden in the bottom of some files located in GitHub repository of this game (this file is accessible via the QR code shown during the game). You can access these files by using the 6-character codes hidden in the multiple position of game screen.
I tried this ARG because this was secrets themed game jam hosted by GitHub... 😉
Impressive and clever game! I played through all 12 endings, including the hidden one. The game’s art style was minimalist yet highly readable, and it was visually enjoyable. Exploring various locations on the map and discovering secrets was a lot of fun. Unlocking shortcuts after clearing certain endings was helpful for the gameplay. It would have been nice if there was a quicker way to game over or reset to the starting point, because I have to jump multiple times to trigger game over at bottom of red map.
I enjoyed your game! Hand-painted art style is awesome. I think Find List UI felt slightly different from the main art style, but it didn’t bother me much. In fact, the UI itself was very useful. I often find myself getting stuck in point-and-click adventure games, but thanks to this UI, it was always clear what I have to do next. The final gameplay section after the secret is revealed felt a bit short, but overall, it was a good experience!
Thanks for positive feedback! I actually had several additional ideas for this game, but unfortunately I didn’t have enough time to include them all. (I dropped the initial game concept and restarted from this concept, so the actual development time was around 10 days - excluding I work at company) If I have the opportunity to develop the game further in the future, I’d love to add more features (like items, branches of story, side quests, so on), as you suggested!
Thank you so much for playing the game and providing feedback! As you mentioned, I implemented a system where player could get HP as a selectable reward, but unfortunately, I didn’t have enough time to polish the level design so it wasn’t included in this version... If I get the chance to update the game in the future, I’d love to add it! 😄