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A jam submission

Greedy Cards [DEMO]View game page

Greedy Cards is a deck-building roguelike where you need to gain as many coins as possible in a single turn.
Submitted by lemuronmars — 17 hours, 25 minutes before the deadline
Rated by 15 people so far
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Greedy Cards [DEMO]'s itch.io page

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GitHub repository URL
https://github.com/lemurthedev/greedy-cards-demo

Game description
Greedy Cards is a deck-building roguelike where you need to gain as many coins as possible in a single turn.

Theme interpretation
Usually in card roguelikes, the entire deck is hidden from the player. I thought, what if you put the whole deck in front of the player, but only all the cards are turned over. Then immediately there are interesting additional mechanics, some of the cards in my game just aimed at this mechanics, for example, cards that marks other cards

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Comments

Submitted(+1)

Wow, that was awesome!
The presentation is very clean, and the gameplay loop is funny and addictive, it's a good balance between luck and strategy. Great job!

Submitted

Very cool!

Sadly didn't manage to beat it in the three runs I did. Did come very close to it twice though but got kinda dicked by RNG in the end.

The visuals are great. Everything looks nice and easily distinguishable. All I'd really do is add more animations and better (if there even was anything else besides linear) easings to existing ones like for example shuffle seemed very slow and stiff. But other than that it looked pretty damn flawless to me.

Same story for the audio work really. The music is chill and doesn't get annoying at all even with repeated plays. The sound effects too were nice and informative.

The gameplay is interesting but it's a bit much at first. Restricting the shop options to only what you can buy might be a good start to have it introduce itself a bit more smoothly. And I'd rather see the tutorial be more integrated to the first few rounds and not being an info dump in the beginning.

Being a full information game, it'd be nice to have the spawner cards also include the description of the card they spawn on them. I kinda strayed away from some of them thinking that their targets would be a hinderance (like some of them are) but they ended up being good too. And then there are loads of items that have a pointless cheaper counterpart that pretty much just clog the shop and are noob traps (torch to lantern, bonfire to axe and so on).

Had to go for a one more try but no luck again... so close again! 

But this seemed like a solid strategy really. Have a bunch of lanterns to light up the start, tip jars and super soakers to rack up some money and flips. Then harvest all the stacked up envelopes/leaves/balloons/fireworks and have some moons etc to spend them on.

Some of the other cards were interesting but didn't really seem worth it in comparison. It might be more interesting if there were less options to choose from but in turn you could spend all your money instead of just buying one card. Or you could even have both kinds of shops and even more different "events" in between to make the runs more varied and interesting.

But the early game is so boring, slow and tedious that it really deters me from trying again. You basically have to slog through the same steps every time pretty much getting rid of your starters and slowly building some bank to get it going with new ones. It just didn't seem fun after first two times. Dunno what a good solution for this would be though. Being a roguelike kinda limits the options as can't really have checkpoints/levels so that the goal would first be 10 coins for example and then it would kinda save your progress there and continue to 20 etc. One way maybe could be being more in roguelite vain and allow the player to maybe manipulate their starting deck somehow.

Good job! 👍

Submitted(+1)

Nice game. I like the deck building aspect and I had to give it a few tries before being able to finish it.

The animation and sounds make the game feel very appealing to play, this is pretty polished for a game jam game. Very well done!

Developer

Thanks for positive feedback!

Submitted(+1)

Really clean design, especially in your rules walkthrough. Everything is so clean and well done! I agree with the comment that having the card text appear closer to the card when hovering over would be nice, as would being able to play on a phone! Hard, but not unfairly so, and very fun to play.

Developer

thanks for your positive feedback! Looks like i will make something with the hover card description

Submitted(+1)

cool game, pretty satisfying. although I didn't feel as I was building into some distinct strategy, but it was fun nethertheless 

Developer

thanks for positive feedback!

Submitted(+1)

I'm a huge fan of the deck-building roguelike genre, and I really enjoyed playing this! The art style is clean and casual, which is just my kind of thing. The game rules are simple enough that I was able to learn them quickly, and I had a lot of fun trying to figure out how to do better to earn gold!

some opinions:

- I think it would be better if the cards themselves had a hover effect, and the UI showing the description of the card was closer to the card. (The first time I hovered over a card, nothing showed up on the card, so it was a little hard to realize that I could click on it).

- Is it intentional that the magnet can choose itself? It made me sad when I was looking for a way to skip the magnet's choice and pressed it, only to have it double itself energy and gold and then disappear.

Developer

Hi, thanks for your review!

1. Hover effect is great idea, i will definetely think about it. Right now description is on the top right corner, because i didn't want to overlap it with other cards or game elements. Mb i will show it quicker

2. It was intentional, because i didn't want players to "cheat" on magnet card (to double itself), but i see, that it might be frustrating, if your cards disappeared unintentionally, i will think about it

Submitted(+1)

great game, addictive, and hard - but has a great balance of paying off if you have good strategy and tactics

Submitted(+1)

Fun game :)

I won with Tip Jars and a Torch buffed by Pencil.


Developer (1 edit)

Thanks! Torch+pencil, so you always know how to find it, nice build)

Submitted(+1)

Loved The Graphics 

Submitted(+1)

This game is super fun, I could see myself getting addicted to an expanded version of it. It also felt like the perfect difficulty and progression. It would be nice to be able to inspect all of the cards you have in your deck so you can think about what cards might be hidden and to help plan synergies when choosing new cards.

Submitted(+1)

Great game, polished and well made in every aspect! The best so far!

Developer

Thank you)

Submitted(+1)

I do quite like the whole concept of this game, the only thing I would say is because its meant to be a short experience for a game jam, it should be designed for that, my main problem is that after the first round you are faced with 10 choices in the shop, this is too many new mechanics all at once and led to me feeling a bit overwhelmed at first. Maybe lower it to five? Great gameplay and graphics though, good job!

Developer

I want to improve the game, so thanks for the feedback!