Simple concept with great execution. I think you made great design choices that worked for your game. Your character selection has a very Brotato feel to it, which is a compliment. I don't know why, but the creepy eyes on the ground really did it for me.
And not knowing when the route changes. How many times did I think: There is a treasure, no, I clicked too fast and now it is gone.
I think the only feedback is going to be the small edge cases. Several times my character was not visible and I think those are the outer roads. The other thing is when you die, there is no hint. The first three times I thought my game froze.
Fun game, good job and good luck.