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(3 edits) (+1)

Day 1:

Just started exploring the snowflake floating idea using placeholders.

Uploaded a short demo video to youtube here if you want to see what I’ve got so far.

I’m hoping for more feedback (Just reply to this post).

Game Components

  • snowflake: rotates both on its axis as well as axis offset from the path. Got this idea from a r/gamedev reddit post I read

    Although I think I’ve gotten the physics of the snowflake falling down, I’m not totally satisfied with how the player controls the snowflake – just by taps on the screen.

    This makes it easy to pickup and play on mobile – but not necessarily easy to master – I’m thinking of Flappy Bird’s mechanics in this regard.

  • winds: the wind objects change the direction and speed of the snow flake.

  • melters: not yet implemented.

    If the snowflake touches these objects, the snowflake melts, ending the game play for that level.

  • snow bank: not yet implemented.

    the goal of the snowflake is to reach this part of the map.

  • background: not yet implemented.

    makes the winter aesthetic of the game more prominent.

  • minimap?: not yet implemented.

    might make the player be better oriented where the goal is (since the camera follows the snowflake)

TODO:

  • ~Implement melters and snowbank (with placeholders)~ DONE
  • Implement a scoring system
  • Add additional intermediate objectives?
  • ~Implement some way of showing the wind’s direction~ DONE
  • Start research on implementing game assets using a paper cutout look and feel:
    • background
    • snowflake
    • melters
    • snowbank
  • ~post a web version for testers to test out?~ DONE

That’s it for today. Ciao!