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Wow! That reminded me of Sonic in the best possible way. High momentum based gameplay, mostly forgiving fails, tons of routes through every level. This feels absolutely like a professional game. I'm usually pretty bad at platformers and moderns ones have gotten some what merciless, but this one seemed to get that perfect balance of fun and punishment. Easy restarts, work arounds, mostly forgiving mechanics but a few really tight  jumps to test me. Also the animation, especially the enemy death animations are so perfect. This game is just brimming with charm. Also your super minimal palette is totally cohesive and readable and the simple sounds and music combine to really sell it. Really outstanding. My only complaint is that the tight camera follow can cause a little bit of eye strain with how the level warps behind the character. Might soften the camera or throw a blur on it but my eyes have always been really sensitive to this and you don't have a lot of parallax so it might just be me. But really a nearly perfect game, I'm astounded you pulled this off in a month and got it this polished. 

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Thanks for the awesome feedback! Ya know, the camera blur/smoothness/whatever to call it, is something I noticed. I kinda thought it was an artifact of the one bit tile set we were using on the black background. Could also have something to do with sub pixel nonsense or resolution scale or something. But you’re 100% right it is kind of annoying and I plan to look into fixing it. Thanks again for playing and for the kind words. We appreciate it!