Lots of potential in your submission. I liked looking around the world and seeing what recipes their were to craft.
Pixel art quality is top notch. It was very clear to see what each item in the game was based on its sprite. Final boss is very distinct (I remember you posting it in the discord and thought it looked interesting then).
I think you did well with the sound design. The mining/impact sounds are very satisfying and add to the Oomph feeling of mining things.
For improvements, the gameplay needs work. I feel like with mining/crafting type games it's quite hard to get right. The top three things I would suggest are:
- Adding some drag-drop functionality to the menu. This would include switching hotbar items and dragging into the crafting menu.
- Let the player hold down the LMB to mine, rather than having to mash click so much.
- Add some more feedback effects for when you hit an enemy/are hit. It felt like I died very suddenly to a Ghost, and I had trouble working out if I was hitting it or not.
Overall, solid idea and aesthetic, just needs the gameplay refining. Good job!