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I think i have got it here.


This is what is in the log.


Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 950M/PCIe/SSE2

Async. shader compilation: OFF

Game Version: 0.10.1

OS: Windows

Generating portrait attribute cache took 0 minutes and 0 seconds.

Mod Loader: 4.0

Exposure

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

Doesn't seem like there's anything specifically wrong in this one

In that case, i really have no idea what to look for.

Try to do a clean reinstall

(1 edit)

I guess that is just what the doctor ordered. Works amazing now. Thank you.