I thoroughly enjoyed the game overall. The style and theme are fantastic, evoking a nostalgic vibe reminiscent of fighting worms with a bronze sword in Terraria. It’s easily one of the best entries in the game jam for its unique aesthetic and engaging gameplay.
That said, I did encounter a few areas that could use some fine-tuning. The combat occasionally felt inconsistent, where attacks that seemed like they should connect didn’t register damage. Additionally, the difficulty spike with the final boss caught me off guard; while not overly frustrating, it felt significantly harder compared to the rest of the game and might benefit from slight balancing.
Another observation was with the combat mechanic—repeatedly tapping the attack key (F) allowed me to avoid damage almost entirely, which diminished the challenge. I also noticed that if I delayed exploring the other side of the map, a large stack of 15+ enemies would accumulate, making it difficult to progress.
Despite these minor issues, the game is incredibly well-designed and fun to play. It’s a standout experience that I thoroughly enjoyed, with just a few adjustments needed to perfect it.