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Journey of the Warrior: Bringer's Bane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay: The game is fun to play and engaging. | #1 | 4.600 | 4.600 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #1 | 4.200 | 4.200 |
Originality: Your game presents very fully original concept. | #1 | 4.800 | 4.800 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #1 | 4.800 | 4.800 |
Theme: The game creatively uses the Jam’s Theme. | #1 | 5.000 | 5.000 |
Determination: You clearly challenged yourself. Not an easy game to make. | #1 | 4.800 | 4.800 |
Emotion / Mood: The game has an emotional impact. | #2 | 4.400 | 4.400 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #2 | 4.200 | 4.200 |
Overall | #2 | 4.600 | 4.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
GWriterStudio: 8Bit Music - 062022
https://assetstore.unity.com/packages/audio/music/8bit-music-062022-225623
Music that was used as background music for levels as well as during final boss fight
Clembod: Bringer Of Death (free)
https://assetstore.unity.com/packages/2d/characters/bringer-of-death-free-195719
Sprite asset used as the antagonist of the game
Lifty: 2D Pixel Art - Distant Forest 64x64
https://assetstore.unity.com/packages/2d/environments/2d-pixel-art-distant-forest-64x64-194105
Sprite assets used for world building to design the background and foreground of each level
Admurin: Enemy Galore 1 - Pixel Art
https://assetstore.unity.com/packages/2d/characters/enemy-galore-1-pixel-art-208921
Sprite assets used to for common enemies throughout the various levels
OArielG: Simple Heart Health System
https://assetstore.unity.com/packages/tools/gui/simple-heart-health-system-120676
Heart health system UI used to display the player health
Leohpaz: RPG Essentials Sound Effects - FREE!
https://assetstore.unity.com/packages/audio/sound-fx/rpg-essentials-sound-effects-free-227708
Sound effects used to enhance various attacks, health upgrades, cutscene triggers, etc
Tiny Worlds: Free Pixel Font - Thaleah
https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059
Font asset used to transform text into pixel font style
Clembod: Warrior Free Asset
https://assetstore.unity.com/packages/2d/characters/warrior-free-asset-195707
Sprite asset used as the protagonist of the game
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Comments
The gameplay is dynamic and engaging, with a variety of attacks. The ability to perform directional attacks adds a layer of strategy, encouraging players to think critically about positioning during battles. The controls are intuitive and responsive, and the jumping mechanics feel fluid, especially with the hold-for-higher-jump feature. The game aligns well with the warrior’s journey theme, with its focus on combat, exploration, and challenges.
While the game adheres to traditional platformer and combat mechanics, the directional attack system adds a layer of uniqueness. The diverse levels and enemy encounters help keep the game from feeling repetitive.
The levels are well-designed, with thoughtful placement of enemies and challenges that test the player’s skills. The pacing feels balanced, with each level introducing new obstacles or enemies that keep the gameplay engaging. The music complements the environments well, adding depth to the overall atmosphere.
Personality / Story / Narrative: The narrative is understated, and while the gameplay stands strong on its own, more storytelling elements could enhance the player’s emotional investment.
The game feels great to play. The controls are smooth and responsive, making combat and platforming enjoyable. The variety of attacks is satisfying, and the sound effects complement the player’s actions well. The music enhances the overall immersion and keeps the pace lively.
Emotion / Mood: The combination of music, combat mechanics, and progression creates a compelling mood that aligns with the warrior’s journey theme. The levels convey a sense of challenge and accomplishment, but a stronger emotional connection through story or visual cues could elevate the mood further.
Strengths: Engaging and dynamic combat system with a variety of directional attacks. Intuitive and responsive controls that make gameplay smooth and enjoyable. Thoughtfully designed levels with balanced pacing and challenges. Music and sound effects enhance the game’s atmosphere.
Overall, Journey of the Warrior: Bringer's Bane is an enjoyable game with strong mechanics and a good combat system. Great work!
I thoroughly enjoyed the game overall. The style and theme are fantastic, evoking a nostalgic vibe reminiscent of fighting worms with a bronze sword in Terraria. It’s easily one of the best entries in the game jam for its unique aesthetic and engaging gameplay.
That said, I did encounter a few areas that could use some fine-tuning. The combat occasionally felt inconsistent, where attacks that seemed like they should connect didn’t register damage. Additionally, the difficulty spike with the final boss caught me off guard; while not overly frustrating, it felt significantly harder compared to the rest of the game and might benefit from slight balancing.
Another observation was with the combat mechanic—repeatedly tapping the attack key (F) allowed me to avoid damage almost entirely, which diminished the challenge. I also noticed that if I delayed exploring the other side of the map, a large stack of 15+ enemies would accumulate, making it difficult to progress.
Despite these minor issues, the game is incredibly well-designed and fun to play. It’s a standout experience that I thoroughly enjoyed, with just a few adjustments needed to perfect it.
This was a really fun and innovative game! I could tell you put a lot of effort into it, and it shows in the end product.
The gameplay is very engaging, the attacks feel great, and are varied they do what they are supposed to! Because of that I was forced to change the way that I attack different enemies which is awesome.
I really like the environments and overall design of this game, it feels unique and interesting. When I first started the game for some reason I was reminded of the Macalania Forest in Final Fantasy X, specifically when you catch butterflies. I don't know if that was even an inspiration but I really liked it regardless since I really like the ambience of forests like that!
The ability to control the music volume, and the level differences in music and design are awesome.
The only thing I can critique is that I wish there was more of a plot, I like the idea of waking in a forest, but maybe after every level you learn a little more or something?
All in all a great game, and awesome job!
Nice game.