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This is quite an intriguing project! I can see that a lot of time was spent on polishing—it runs flawlessly, and all systems, including the interface, are implemented really well. However, I also noticed some issues in the game design. The most obvious example is that the battles feel too drawn-out and repetitive. Typically, this genre thrives on encounters with many enemies, but here you face just one with a massive health pool and a single attack pattern. If you plan to expand the project, this is something worth addressing.

That said, the quality of execution is impressive, especially given the limited time. The visuals, sounds, and music feel perfectly balanced, which is commendable. Great work!

I am really grateful to you for such a great feedback, I was planning to implement various boss patterns, but as I had to code them all and time constraints, I left it for the future, by the way this was a prototype to test the idea, I think working on this game can be beneficial 

I will be checking and rating your game as soon as possible