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It's this!

I understand to some extent what the page behind the link explains. I even know what the rule is supposed to create: an irregular, cyclic fluctuation of the value for Concordance, so that a Rotapriest has access to all four spokes of the wheel alternately. Nevertheless, I don't understand which game element the imaginary number “i” refers to. Is it not possible to give an example from a real game situation? That would make me happy.

I imagine i as the "Wheel" that the Rotapriests worship, and thus they put their Concordance to the Wheel and the result determines what powers they have. i, in terms of both literal game-mechanism and how a Rotapriest feels it, would be the axis that turns the wheel when the Rotapriest changes around it.

Too bad. I'm obviously too stupid for this game.  Thanks for your efforts though.