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(+1)

Very unique snake movement! I see this as a unique physics primitive that could be built upon. 

Some small improvements suggestions / remarks (some of which you are already working on):
- Obstacle in the center appears kind of suddenly/sometimes and  kills you
- When turning the snake immediately I die. Visually I thought it would work. Maybe something to test/think about
- I like that sometimes the snake can push away the apple/items if its not coming from the top. Something cool to play with in the future maybe

Looking forward to trying different levels/maybe with increasing difficulty/skill

(1 edit) (+1)

Thank you very much for your feedback!
Noted for future iterations:
- the obstacles will not appear in next iterations but rooms will have them already in place
- I can surely do that giving the snake a less severe self collision check with the neck joints