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(1 edit)

Day 2

STATUS

Lots of progress today, Woohooo!

This is where I’m at right now.

I got the basic gameplay working - I think its got a good game balance even at this early stage – it takes me about 5-8 tries before I successfully reach the goal.

I’m also validating the initial look and feel (paper cutout look and feel) and I think it may work.

The time to finish the level is pretty short at this stage, just about a minute and a half - but I can definitely extend it longer.

My basic plan is to finish the basic set of game components and assets as quickly as possible so that I have a playable demo that I can already submit (my MVP) and just continue iterating and enhancing it until the deadline.

I also plan to take time some tutorials on some of the optional stuff I might add.

I hope to have a playable demo soon and get some of the game jammers to check it out and give me feedback.

TODOS

  • Add some more game assets:

    • ~borders - limits where the snowflake can go~ DONE
    • ~start point (currently a placeholder) - this should a cloud bank~ DONE
    • ~ground (snow bank)~ DONE
  • ~Playable demo (HTML5?)~ DONE

  • ~Wind direction indicator~ DONE

  • Add a landscape background (maybe parallax view?)

  • Particle effects when losing and winning

  • Review the snowflake elastic stretch action to return to the start position when the game is reset - Is this cool or does this not fit into the game aesthetic?

  • Nice to haves:

    • audio track
    • background noise
  • Brainstorm more ideas if I have time before the deadline

  • Things to think about:

    • Scoring system?
    • Minimap?
    • Guide indicators towards goal?

And if anybody can read this, POST ME A REPLY OR SOMETHING, I need the feedback! :D

That’s it for today, Ciao!