Day 2
STATUS
Lots of progress today, Woohooo!
This is where I’m at right now.
I got the basic gameplay working - I think its got a good game balance even at this early stage – it takes me about 5-8 tries before I successfully reach the goal.
I’m also validating the initial look and feel (paper cutout look and feel) and I think it may work.
The time to finish the level is pretty short at this stage, just about a minute and a half - but I can definitely extend it longer.
My basic plan is to finish the basic set of game components and assets as quickly as possible so that I have a playable demo that I can already submit (my MVP) and just continue iterating and enhancing it until the deadline.
I also plan to take time some tutorials on some of the optional stuff I might add.
I hope to have a playable demo soon and get some of the game jammers to check it out and give me feedback.
TODOS
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Add some more game assets:
- ~borders - limits where the snowflake can go~ DONE
- ~start point (currently a placeholder) - this should a cloud bank~ DONE
- ~ground (snow bank)~ DONE
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~Playable demo (HTML5?)~ DONE
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~Wind direction indicator~ DONE
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Add a landscape background (maybe parallax view?)
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Particle effects when losing and winning
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Review the snowflake elastic stretch action to return to the start position when the game is reset - Is this cool or does this not fit into the game aesthetic?
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Nice to haves:
- audio track
- background noise
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Brainstorm more ideas if I have time before the deadline
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Things to think about:
- Scoring system?
- Minimap?
- Guide indicators towards goal?
And if anybody can read this, POST ME A REPLY OR SOMETHING, I need the feedback! :D
That’s it for today, Ciao!