Good day, here is a new sugestion for future updates: in the MYTH_CGC_CoreEngine, I would be nice to have the option control how much mana/energy/resource of any given game is gained or lose at the start of the turn. If this is already possible, how can I do it?
Viewing post in Feedback & Feature Requests
Hey Arcanamoon,
You can already do this a few different ways:
- You can have this be part of the Battle Start / Turn Start params. Use the Eval Card Action and then call the gainHp(), gainMp(), gainTp() for the user to set their starting resources.
- You can tie these to the End Turn button Card Actions (in the Demo Project we use the End Turn button to reset a number of local variables)
- You can do this via Troop Events and set up Commands to change either an actor's or the party's resources at the Start/End of each Turn
- You can set in the Traits table for your Actor or Class how much they recover (in the Demo Project we have MP Regenerate to 100% to emulate the recovery of Energy per turn in Slay the Spire).
Let us know if these ways work for you or you require another solution for them.
Thanks,
MythAtelier Team